2009년 11월 26일 목요일

Thread Cpp

CThread.h


#ifndef cThread_h__
#define cThread_h__

#include

class CThread
{
public:
/*
* Info: Default Constructor
*/
CThread()
{
m_pThreadFunc = CThread::EntryPoint; // Can call Detach() also.
}

/*
* Info: Plug Constructor
*
* Use this to migrate/port existing worker threads to objects immediately
*  Although you lose the benefits of ThreadCTOR and ThreadDTOR.
*/
CThread(LPTHREAD_START_ROUTINE lpExternalRoutine)
{
Attach(lpExternalRoutine);
}

/*
* Info: Default Destructor
*
* I think it is wise to destroy the thread even if it is running,
*  when the main thread reaches here.
*/
~CThread()
{
if ( m_ThreadCtx.m_hThread )
Stop(true);
}
/*
* Info: Starts the thread.
*
* This function starts the thread pointed by m_pThreadFunc with default attributes
*/
DWORD Start( void* arg = NULL )
{
m_ThreadCtx.m_pUserData = arg;
m_ThreadCtx.m_hThread = CreateThread(NULL, 0, m_pThreadFunc, this, 0, &m_ThreadCtx.m_dwTID);
m_ThreadCtx.m_dwExitCode = (DWORD)-1;

return GetLastError();
}

/*
* Info: Stops the thread.
*
* This function stops the current thread.
* We can force kill a thread which results in a TerminateThread.
*/
DWORD Stop ( bool bForceKill = false )
{
if ( m_ThreadCtx.m_hThread )
{
GetExitCodeThread(m_ThreadCtx.m_hThread, &m_ThreadCtx.m_dwExitCode);

if ( m_ThreadCtx.m_dwExitCode == STILL_ACTIVE && bForceKill )
TerminateThread(m_ThreadCtx.m_hThread, DWORD(-1));

m_ThreadCtx.m_hThread = NULL;
}

return m_ThreadCtx.m_dwExitCode;
}

/*
* Info: Starts the thread.
*
* This function starts the thread pointed by m_pThreadFunc with default attributes
*/
DWORD GetExitCode() const
{
if ( m_ThreadCtx.m_hThread )
GetExitCodeThread(m_ThreadCtx.m_hThread, (LPDWORD)&m_ThreadCtx.m_dwExitCode);
return m_ThreadCtx.m_dwExitCode;
}

/*
* Info: Attaches a Thread Function
*
* Used primarily for porting but can serve in developing generic thread objects
*/
void Attach( LPTHREAD_START_ROUTINE lpThreadFunc ){
m_pThreadFunc = lpThreadFunc;
}

/*
* Info: Detaches the Attached Thread Function
*
* Detaches the Attached Thread Function, If any.
* by resetting the thread function pointer to EntryPoint1
*/
void  Detach( void ){
m_pThreadFunc = CThread::EntryPoint;
}

protected:

/*
* Info: DONT override this method.
*
* This function is like a standard template.
* Override if you are sure of what you are doing.
*/
static DWORD WINAPI EntryPoint( LPVOID pArg)
{
CThread *pParent = reinterpret_cast(pArg);

pParent->ThreadCtor();

pParent->Run( pParent->m_ThreadCtx.m_pUserData );

pParent->ThreadDtor();

return STILL_ACTIVE;
}

/*
* Info: Override this method.
*
* This function should contain the body/code of your thread.
* Notice the signature is similar to that of any worker thread function
*  except for the calling convention.
*/
virtual DWORD Run( LPVOID /* arg */ )
{ return m_ThreadCtx.m_dwExitCode; }

/*
* Info: Constructor-like function.
*
* Will be called by EntryPoint before executing the thread body.
*  Override this function to provide your extra initialization.
*
*  NOTE: do not confuse it with the classes constructor
*/
virtual void ThreadCtor(){ }

/*
* Info: Destructor-like function.
*
* Will be called by EntryPoint after executing the thread body.
*  Override this function to provide your extra destruction.
*
*  NOTE: do not confuse it with the classes constructor
*/
virtual void ThreadDtor(){ }

private:
/*
* Info: Thread Context Inner Class
*
* Every thread object needs to be associated with a set of values.
* like UserData Pointer, Handle, Thread ID etc.
*
*  NOTE: This class can be enhanced to varying functionalities
*  eg.,
* * Members to hold StackSize
* * SECURITY_ATTRIBUTES member.
*/
class CThreadContext
{
public:
CThreadContext(){
memset(this, 0, sizeof(this));
}

/*
* Attributes Section
*/
public:
HANDLE m_hThread; // The Thread Handle
DWORD  m_dwTID; // The Thread ID
LPVOID m_pUserData; // The user data pointer
LPVOID m_pParent; // The this pointer of the parent CThread object
DWORD  m_dwExitCode; // The Exit Code of the thread
};

/*
* Attributes Section
*/
protected:
/*
* Info: Members of CThread
*/
CThreadContext m_ThreadCtx; // The Thread Context member
LPTHREAD_START_ROUTINE m_pThreadFunc; // The Worker Thread Function Pointer
};

#endif // cThread_h__

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